Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 56 days ago
9 / 3 / 17
K / D / A
65%
Kill participation
844.9
Damage / min
13,563g
466.6 gold / min
52
21 placed · 5 cleared
180
6.2 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory鉄砲玉#JP1
Olaf · Top
13 / 4 / 11
60% KP
52,257
38.2% share
15,124g
239 CS · 8.2/m
Van#Ohayo
Lee Sin · Jungle
9 / 3 / 17
65% KP
24,559
18% share
13,563g
180 CS · 6.2/m
fujimitu#5282
Jayce · Mid
8 / 5 / 8
40% KP
24,574
18% share
13,168g
223 CS · 7.7/m
mengrushenji#4090
Viktor · ADC
7 / 6 / 12
47.5% KP
27,060
19.8% share
14,640g
232 CS · 8/m
Kaisa JG main#533
Morgana · Support
3 / 5 / 20
57.5% KP
8,299
6.1% share
9,620g
33 CS · 1.1/m
Red side
Defeat歌に形はないけれど#0831
Zac · Top
4 / 7 / 9
56.5% KP
14,604
16.7% share
9,696g
120 CS · 4.1/m
反町丶友樹#死亡遊戯
Viego · Jungle
11 / 10 / 5
69.6% KP
21,282
24.3% share
14,092g
167 CS · 5.7/m
Chitannda eru#JP1
Ryze · Mid
3 / 6 / 6
39.1% KP
15,788
18% share
11,598g
263 CS · 9/m
Kaisa#JP3
Jhin · ADC
3 / 5 / 10
56.5% KP
20,745
23.7% share
12,642g
233 CS · 8/m
Enty#ENTP1
Elise · Support
2 / 12 / 9
47.8% KP
15,164
17.3% share
7,735g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
