Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 56 days ago
13 / 2 / 20
K / D / A
70.2%
Kill participation
1,206
Damage / min
14,559g
625.3 gold / min
23
10 placed · 1 cleared
183
7.9 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryくされ外道#JP1
Zaahen · Top
0 / 4 / 9
19.1% KP
14,692
13.7% share
8,094g
155 CS · 6.7/m
Van#Ohayo
Lee Sin · Jungle
13 / 2 / 20
70.2% KP
28,079
26.3% share
14,559g
183 CS · 7.9/m
GGarizz#ゴリラ
Locke · Mid
24 / 3 / 4
59.6% KP
37,666
35.2% share
15,882g
193 CS · 8.3/m
AKAPS#JP4
Jhin · ADC
7 / 4 / 13
42.6% KP
14,005
13.1% share
12,175g
171 CS · 7.3/m
tumptump#JP1
Vel'Koz · Support
3 / 5 / 19
46.8% KP
12,455
11.7% share
8,474g
22 CS · 0.9/m
Red side
DefeatLops#hipo
Shen · Top
5 / 6 / 6
61.1% KP
19,315
29.8% share
10,733g
167 CS · 7.2/m
u cant guard me#JP2
Zac · Jungle
1 / 13 / 5
33.3% KP
5,667
8.7% share
7,833g
120 CS · 5.2/m
斗魚TV丶檸檬人#JP1
Ekko · Mid
2 / 10 / 1
16.7% KP
9,454
14.6% share
8,570g
138 CS · 5.9/m
Milan#bb6
Kai'Sa · ADC
4 / 10 / 3
38.9% KP
15,387
23.7% share
12,064g
224 CS · 9.6/m
らきじゃんぐる#ジャングル
Pantheon · Support
6 / 8 / 5
61.1% KP
15,021
23.2% share
10,196g
52 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
