Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 54 days ago
9 / 4 / 11
K / D / A
58.8%
Kill participation
546.8
Damage / min
15,818g
536.2 gold / min
59
23 placed · 5 cleared
258
8.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrange top only#happy
Rumble · Top
2 / 10 / 6
32% KP
19,677
21% share
9,158g
181 CS · 6.1/m
JP ONANI KING#onani
Nidalee · Jungle
3 / 4 / 9
48% KP
16,657
17.8% share
11,763g
210 CS · 7.1/m
YACHIYO#666
Qiyana · Mid
10 / 5 / 4
56% KP
26,558
28.4% share
13,802g
212 CS · 7.2/m
清風様#VNadc
Sivir · ADC
8 / 6 / 5
52% KP
21,774
23.3% share
15,122g
250 CS · 8.5/m
Natsu Dragneel#1809
Blitzcrank · Support
2 / 9 / 12
56% KP
8,871
9.5% share
7,791g
20 CS · 0.7/m
Red side
Victoryちゃぴ#JP2
Jayce · Top
10 / 6 / 5
44.1% KP
37,716
35.1% share
15,929g
256 CS · 8.7/m
Van#Ohayo
Lee Sin · Jungle
9 / 4 / 11
58.8% KP
16,132
15% share
15,818g
258 CS · 8.7/m
破流鬼#KPW
Aurelion Sol · Mid
6 / 5 / 11
50% KP
20,485
19.1% share
12,528g
205 CS · 6.9/m
Tele#JP1
Kai'Sa · ADC
7 / 4 / 9
47.1% KP
24,388
22.7% share
16,058g
271 CS · 9.2/m
いちにち六試合#まで7
Nautilus · Support
2 / 6 / 15
50% KP
8,747
8.1% share
8,896g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
