Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Solo/Duo · 52 days ago
12 / 3 / 5
K / D / A
50%
Kill participation
755.3
Damage / min
14,332g
599.7 gold / min
26
5 placed · 2 cleared
222
9.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat反省します#sry
Aatrox · Top
1 / 8 / 0
4.8% KP
8,486
11.1% share
6,666g
148 CS · 6.2/m
死 兵#JP04
Naafiri · Jungle
4 / 8 / 7
52.4% KP
18,915
24.8% share
8,917g
146 CS · 6.1/m
子持ち会社員#atfil
Nasus · Mid
4 / 4 / 4
38.1% KP
16,127
21.1% share
9,263g
178 CS · 7.4/m
Julian#JP2
Ezreal · ADC
8 / 6 / 5
61.9% KP
21,200
27.8% share
13,073g
211 CS · 8.8/m
Free HK#JP1
Lee Sin · Support
4 / 8 / 7
52.4% KP
11,531
15.1% share
7,135g
38 CS · 1.6/m
Red side
Victory은디탁#0523
K'Sante · Top
6 / 1 / 14
58.8% KP
18,706
20.1% share
11,712g
145 CS · 6.1/m
Van#Ohayo
Viego · Jungle
12 / 3 / 5
50% KP
18,052
19.4% share
14,332g
222 CS · 9.3/m
Forfun#Whyno
Aurelion Sol · Mid
1 / 3 / 6
20.6% KP
14,718
15.8% share
8,894g
195 CS · 8.2/m
YY0#2DS
Jayce · ADC
11 / 6 / 9
58.8% KP
26,173
28.1% share
14,101g
175 CS · 7.3/m
ScriniK#JP1
Brand · Support
4 / 8 / 10
41.2% KP
15,453
16.6% share
8,789g
44 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
