Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 52 days ago
9 / 13 / 12
K / D / A
40.4%
Kill participation
891.5
Damage / min
20,573g
482.6 gold / min
44
17 placed · 4 cleared
385
9 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAsuki#JP1
Udyr · Top
15 / 6 / 25
59.7% KP
54,455
21.5% share
18,629g
234 CS · 5.5/m
奈々瀬#頭丸猫
Rengar · Jungle
17 / 15 / 14
46.3% KP
63,890
25.2% share
20,672g
279 CS · 6.5/m
메챠쿠챠#123
Taliyah · Mid
22 / 7 / 16
56.7% KP
66,663
26.3% share
21,782g
348 CS · 8.2/m
Riyon#りよん
Draven · ADC
13 / 14 / 21
50.7% KP
52,319
20.6% share
21,614g
247 CS · 5.8/m
ZERO Sievert#JP2
Blitzcrank · Support
0 / 10 / 32
47.8% KP
16,056
6.3% share
12,055g
44 CS · 1/m
Red side
DefeatVan#Ohayo
Yone · Top
9 / 13 / 12
40.4% KP
38,006
17.6% share
20,573g
385 CS · 9/m
大田JAPAN#JP1
Trundle · Jungle
7 / 18 / 16
44.2% KP
24,452
11.3% share
14,290g
146 CS · 3.4/m
I am Dogu#JP1
Malphite · Mid
2 / 11 / 17
36.5% KP
19,707
9.1% share
13,106g
177 CS · 4.2/m
I am Spoon#7314
Ezreal · ADC
25 / 12 / 13
73.1% KP
79,907
37% share
27,957g
266 CS · 6.2/m
あまなつ#JP1
Brand · Support
9 / 13 / 21
57.7% KP
53,911
25% share
16,693g
103 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
