Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 51 days ago
6 / 5 / 16
K / D / A
59.5%
Kill participation
889.6
Damage / min
12,329g
541.9 gold / min
14
3 placed · 0 cleared
172
7.6 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryあんま自分を責めんな俺がいるけん#ran
Garen · Top
5 / 1 / 6
29.7% KP
20,156
22.8% share
12,067g
208 CS · 9.1/m
Van#Ohayo
Qiyana · Jungle
6 / 5 / 16
59.5% KP
20,239
22.9% share
12,329g
172 CS · 7.6/m
Chisa#JP1
Lissandra · Mid
8 / 4 / 12
54.1% KP
21,882
24.8% share
11,002g
165 CS · 7.3/m
つ き#ฅッฅ
Caitlyn · ADC
6 / 6 / 4
27% KP
10,574
12% share
10,604g
147 CS · 6.5/m
Gin#1225
Warwick · Support
12 / 7 / 7
51.4% KP
15,389
17.4% share
10,765g
34 CS · 1.5/m
Red side
Defeat黄色のヨッシー#JP1
Poppy · Top
2 / 7 / 7
39.1% KP
15,441
22.1% share
7,837g
136 CS · 6/m
Allen Iverson 03#JP1
Rengar · Jungle
8 / 9 / 3
47.8% KP
13,894
19.9% share
10,194g
99 CS · 4.4/m
ちゃぴ#JP2
Diana · Mid
5 / 9 / 5
43.5% KP
13,633
19.5% share
9,303g
166 CS · 7.3/m
YamiCarry#bao
Lucian · ADC
7 / 8 / 4
47.8% KP
19,528
27.9% share
10,413g
187 CS · 8.2/m
BRUNINHO LEGEND#5000
Yuumi · Support
1 / 5 / 12
56.5% KP
7,406
10.6% share
7,071g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
