Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Victory
Ranked Solo/Duo · 49 days ago
8 / 4 / 16
K / D / A
50%
Kill participation
661.4
Damage / min
18,709g
470.9 gold / min
47
6 placed · 7 cleared
292
7.3 CS / min
Objective control
5
Dragons
3
Baron
11
Towers
5
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryガールフレンドを救う#かわいい
Pantheon · Top
10 / 7 / 11
43.8% KP
40,556
25.4% share
16,119g
223 CS · 5.6/m
Van#Ohayo
Cho'Gath · Jungle
8 / 4 / 16
50% KP
26,279
16.4% share
18,709g
292 CS · 7.3/m
Cage#2026
Locke · Mid
19 / 6 / 14
68.8% KP
45,216
28.3% share
19,684g
210 CS · 5.3/m
Forfun#Whyno
Draven · ADC
8 / 5 / 14
45.8% KP
39,415
24.7% share
22,567g
342 CS · 8.6/m
直井怜#綺麗だ
Soraka · Support
3 / 5 / 28
64.6% KP
8,371
5.2% share
13,464g
40 CS · 1/m
Red side
Defeatmygo#4918
Tryndamere · Top
6 / 15 / 2
29.6% KP
33,794
18.7% share
17,252g
300 CS · 7.6/m
青春禁止#JP1
Bel'Veth · Jungle
7 / 9 / 10
63% KP
22,894
12.6% share
17,811g
263 CS · 6.6/m
エスパス日拓西武新宿駅前店#77777
Aurelion Sol · Mid
4 / 9 / 12
59.3% KP
58,735
32.4% share
14,741g
273 CS · 6.9/m
ChristopherPauls#1127
Yunara · ADC
8 / 7 / 10
66.7% KP
55,542
30.7% share
23,300g
409 CS · 10.3/m
Hit ittt#z z
Lulu · Support
2 / 8 / 16
66.7% KP
10,187
5.6% share
11,573g
29 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
