Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 39 days ago
22 / 6 / 9
K / D / A
75.6%
Kill participation
1,657
Damage / min
19,273g
648.6 gold / min
29
4 placed · 0 cleared
232
7.8 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZTAの影刃#TOP1
Pantheon · Top
9 / 8 / 8
58.6% KP
34,877
28.1% share
13,280g
178 CS · 6/m
bánh đậu xanh HP#kngon
Rengar · Jungle
8 / 9 / 3
37.9% KP
23,454
18.9% share
14,990g
217 CS · 7.3/m
Yasuri#JP1
Sylas · Mid
8 / 8 / 7
51.7% KP
35,189
28.3% share
12,553g
169 CS · 5.7/m
buchikorosu#123
Xerath · ADC
2 / 7 / 6
27.6% KP
20,123
16.2% share
12,533g
224 CS · 7.5/m
チーズ飴#JP1
Maokai · Support
2 / 9 / 8
34.5% KP
10,542
8.5% share
8,105g
22 CS · 0.7/m
Red side
Victory御奈新ヶ万出家次期当主#長男機流
Rumble · Top
7 / 7 / 15
53.7% KP
27,435
20.9% share
12,126g
139 CS · 4.7/m
Van#Ohayo
Naafiri · Jungle
22 / 6 / 9
75.6% KP
49,241
37.5% share
19,273g
232 CS · 7.8/m
namekuzi#JP1
Nasus · Mid
5 / 6 / 9
34.1% KP
23,007
17.5% share
12,253g
195 CS · 6.6/m
jisyoku#2864
Kai'Sa · ADC
7 / 6 / 12
46.3% KP
21,488
16.4% share
15,568g
238 CS · 8/m
Tako Yankee#1112
Seraphine · Support
0 / 4 / 22
53.7% KP
10,195
7.8% share
9,043g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
