Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 39 days ago
19 / 6 / 14
K / D / A
71.7%
Kill participation
1,441.9
Damage / min
22,245g
678.9 gold / min
53
6 placed · 11 cleared
281
8.6 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatV1 Mirei#v66
Zaahen · Top
5 / 11 / 5
38.5% KP
20,117
15.7% share
12,278g
217 CS · 6.6/m
インド人#ぞうさん
Karthus · Jungle
14 / 10 / 6
76.9% KP
49,608
38.8% share
18,729g
255 CS · 7.8/m
buchikorosu#123
Zed · Mid
1 / 8 / 6
26.9% KP
19,459
15.2% share
11,660g
231 CS · 7/m
ytzz#2426
Kalista · ADC
3 / 6 / 10
50% KP
25,291
19.8% share
16,725g
307 CS · 9.4/m
jisoo#bp777
Camille · Support
3 / 11 / 12
57.7% KP
13,403
10.5% share
10,028g
28 CS · 0.9/m
Red side
VictoryMadEmperor#JP1
Cassiopeia · Top
2 / 8 / 17
41.3% KP
22,199
15.1% share
13,033g
249 CS · 7.6/m
Van#Ohayo
Jayce · Jungle
19 / 6 / 14
71.7% KP
47,247
32.1% share
22,245g
281 CS · 8.6/m
しろい#snow
Ekko · Mid
14 / 4 / 12
56.5% KP
34,066
23.1% share
16,073g
202 CS · 6.2/m
Sung#JP2
Sivir · ADC
5 / 2 / 21
56.5% KP
23,591
16% share
18,003g
295 CS · 9/m
suzukamui#jp2
Pantheon · Support
6 / 6 / 21
58.7% KP
20,060
13.6% share
12,054g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
