Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Solo/Duo · 38 days ago
12 / 2 / 7
K / D / A
48.7%
Kill participation
1,021.3
Damage / min
14,867g
526.9 gold / min
36
5 placed · 6 cleared
235
8.3 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryとよぽさん次の配信はいつですか#なおくん
Teemo · Top
3 / 9 / 5
20.5% KP
13,027
12.3% share
10,972g
154 CS · 5.5/m
Van#Ohayo
Vi · Jungle
12 / 2 / 7
48.7% KP
28,817
27.3% share
14,867g
235 CS · 8.3/m
想上千分#0731
Galio · Mid
5 / 4 / 16
53.8% KP
18,606
17.6% share
10,979g
169 CS · 6/m
Blue eyes#2026
Kai'Sa · ADC
17 / 4 / 7
61.5% KP
33,744
32% share
18,706g
261 CS · 9.2/m
もやしば#JP1
Leona · Support
2 / 7 / 23
64.1% KP
11,406
10.8% share
9,228g
31 CS · 1.1/m
Red side
DefeatKreative#yuumi
Cassiopeia · Top
9 / 6 / 10
73.1% KP
21,004
21.5% share
11,808g
201 CS · 7.1/m
かなう#burin
Warwick · Jungle
2 / 4 / 10
46.2% KP
9,820
10.1% share
9,822g
187 CS · 6.6/m
PepePink#Poodl
Syndra · Mid
10 / 6 / 8
69.2% KP
30,441
31.2% share
12,164g
186 CS · 6.6/m
chico#JP1
Ezreal · ADC
2 / 10 / 10
46.2% KP
20,688
21.2% share
10,057g
176 CS · 6.2/m
最后一次恶鬼缠身#1002
Pantheon · Support
3 / 13 / 12
57.7% KP
15,522
15.9% share
9,344g
40 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
