Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 37 days ago
7 / 8 / 12
K / D / A
65.5%
Kill participation
979.2
Damage / min
13,265g
480.9 gold / min
30
5 placed · 6 cleared
181
6.6 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTopK1ng#mnt
Gragas · Top
4 / 3 / 17
43.8% KP
28,744
23% share
12,143g
182 CS · 6.6/m
loselinelosegame#999
Briar · Jungle
6 / 8 / 7
27.1% KP
14,365
11.5% share
12,789g
201 CS · 7.3/m
Lovers#zoe
Zoe · Mid
13 / 6 / 11
50% KP
24,457
19.6% share
12,396g
159 CS · 5.8/m
Recap#125
Jhin · ADC
15 / 2 / 23
79.2% KP
37,298
29.8% share
17,925g
240 CS · 8.7/m
しろい#snow
Sylas · Support
10 / 10 / 18
58.3% KP
20,114
16.1% share
11,907g
27 CS · 1/m
Red side
Defeat歌に形はないけれど#0831
Zac · Top
3 / 6 / 9
41.4% KP
10,530
10.3% share
9,013g
138 CS · 5/m
Van#Ohayo
Qiyana · Jungle
7 / 8 / 12
65.5% KP
27,010
26.4% share
13,265g
181 CS · 6.6/m
サメ仲間#JP1
Viktor · Mid
6 / 7 / 10
55.2% KP
33,280
32.6% share
11,430g
204 CS · 7.4/m
Lilniina#zzz
Tristana · ADC
11 / 15 / 3
48.3% KP
24,674
24.2% share
13,667g
166 CS · 6/m
あんま自分を責めんな俺がいるけん#ran
Nautilus · Support
2 / 12 / 13
51.7% KP
6,672
6.5% share
7,397g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
