Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 37 days ago
15 / 3 / 16
K / D / A
64.6%
Kill participation
1,025.2
Damage / min
17,000g
547.8 gold / min
42
19 placed · 5 cleared
239
7.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatしゅんた1106#JP1
Shen · Top
11 / 6 / 12
65.7% KP
24,825
20.8% share
14,721g
190 CS · 6.1/m
ニューキングハナハナV#ハナ専
Jayce · Jungle
1 / 11 / 8
25.7% KP
19,353
16.2% share
12,530g
234 CS · 7.5/m
Mokurooo#NKG
Qiyana · Mid
8 / 11 / 9
48.6% KP
27,669
23.2% share
14,247g
220 CS · 7.1/m
ゼニガメ#ポケモン
Aphelios · ADC
13 / 12 / 7
57.1% KP
34,811
29.2% share
17,194g
219 CS · 7.1/m
おぱい#JP1
Thresh · Support
2 / 8 / 17
54.3% KP
12,527
10.5% share
9,200g
40 CS · 1.3/m
Red side
Victoryゆった#JP1
Yone · Top
9 / 6 / 11
41.7% KP
32,192
20.7% share
13,830g
219 CS · 7.1/m
Van#Ohayo
Lee Sin · Jungle
15 / 3 / 16
64.6% KP
31,816
20.4% share
17,000g
239 CS · 7.7/m
しろい#snow
Ekko · Mid
10 / 8 / 13
47.9% KP
29,133
18.7% share
14,363g
177 CS · 5.7/m
Requiem#9418
Karthus · ADC
10 / 12 / 19
60.4% KP
47,535
30.5% share
16,130g
238 CS · 7.7/m
Sombra#jp8
Sylas · Support
4 / 6 / 20
50% KP
15,179
9.7% share
11,922g
44 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
