Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 22 days ago
10 / 7 / 10
K / D / A
74.1%
Kill participation
921.7
Damage / min
14,482g
497.9 gold / min
38
7 placed · 8 cleared
165
5.7 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywifeabuser42069#JP2
Taliyah · Top
10 / 2 / 12
51.2% KP
36,114
24.3% share
15,215g
271 CS · 9.3/m
ニューキングハナハナV#ハナ専
Jayce · Jungle
10 / 6 / 12
51.2% KP
27,512
18.5% share
15,797g
202 CS · 6.9/m
JPKRスタンミスペシャル7se#C1npo
Yasuo · Mid
8 / 4 / 13
48.8% KP
39,303
26.4% share
14,162g
244 CS · 8.4/m
Oisiina#0000
Draven · ADC
13 / 8 / 13
60.5% KP
34,741
23.3% share
16,809g
209 CS · 7.2/m
シロナガスニギニギクジラ#bosyo
Nautilus · Support
2 / 7 / 24
60.5% KP
11,152
7.5% share
9,681g
25 CS · 0.9/m
Red side
Defeat絶えず自壊する泥の人形#4545
K'Sante · Top
2 / 8 / 1
11.1% KP
8,226
9.5% share
10,427g
217 CS · 7.5/m
Van#Ohayo
Elise · Jungle
10 / 7 / 10
74.1% KP
26,807
31.1% share
14,482g
165 CS · 5.7/m
からむーちょ#JP111
Nasus · Mid
1 / 8 / 5
22.2% KP
10,542
12.2% share
8,479g
143 CS · 4.9/m
emphuong híp hốp#12345
Jinx · ADC
6 / 9 / 10
59.3% KP
22,389
26% share
13,935g
225 CS · 7.7/m
Solaana#111
Pantheon · Support
8 / 11 / 9
63% KP
18,249
21.2% share
11,630g
57 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
