Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Volibear
Defeat
Ranked Solo/Duo · 11 days ago
5 / 8 / 2
K / D / A
30.4%
Kill participation
670.8
Damage / min
13,267g
459.1 gold / min
16
3 placed · 4 cleared
275
9.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPheonix#VG45
Viego · Top
5 / 6 / 7
26.7% KP
10,841
9.3% share
13,097g
205 CS · 7.1/m
loselinelosegame#999
Briar · Jungle
22 / 1 / 5
60% KP
34,033
29.2% share
20,632g
299 CS · 10.3/m
Raharl#JP1
Syndra · Mid
4 / 7 / 17
46.7% KP
25,200
21.6% share
13,369g
234 CS · 8.1/m
Phong Shelby#PSB
Jhin · ADC
6 / 5 / 14
44.4% KP
17,358
14.9% share
13,943g
223 CS · 7.7/m
2000y#JP1
Xerath · Support
8 / 4 / 17
55.6% KP
29,072
25% share
11,276g
51 CS · 1.8/m
Red side
DefeatVan#Ohayo
Volibear · Top
5 / 8 / 2
30.4% KP
19,385
23.6% share
13,267g
275 CS · 9.5/m
貯金大変#gimu
Fiddlesticks · Jungle
2 / 5 / 1
13% KP
8,851
10.8% share
10,528g
202 CS · 7/m
エンハンスアーマメント#咲け青薔薇
Diana · Mid
9 / 14 / 1
43.5% KP
26,582
32.4% share
14,536g
228 CS · 7.9/m
Asuki#JP1
Kindred · ADC
7 / 10 / 1
34.8% KP
18,356
22.4% share
13,613g
236 CS · 8.2/m
15mg#yndr
Karma · Support
0 / 8 / 7
30.4% KP
8,814
10.8% share
7,532g
41 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
