Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 7 days ago
8 / 6 / 11
K / D / A
61.3%
Kill participation
738.2
Damage / min
15,395g
507.2 gold / min
37
5 placed · 10 cleared
233
7.7 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory私の良い友達#5200
Riven · Top
1 / 5 / 7
25.8% KP
8,258
7.4% share
11,480g
223 CS · 7.3/m
Van#Ohayo
Sylas · Jungle
8 / 6 / 11
61.3% KP
22,404
20% share
15,395g
233 CS · 7.7/m
YonYon#RoRo
Kassadin · Mid
12 / 5 / 14
83.9% KP
37,552
33.5% share
15,455g
235 CS · 7.7/m
YamiCarry#bao
Yunara · ADC
8 / 7 / 8
51.6% KP
24,480
21.8% share
16,041g
260 CS · 8.6/m
沙姆希尔尼加尔#0000
Senna · Support
2 / 4 / 23
80.6% KP
19,452
17.3% share
11,170g
56 CS · 1.8/m
Red side
DefeatPheonix#VG45
Lissandra · Top
3 / 4 / 6
33.3% KP
20,440
18.1% share
11,693g
229 CS · 7.5/m
天狐ハク#戀慕之情
Hecarim · Jungle
6 / 7 / 12
66.7% KP
26,721
23.7% share
14,315g
226 CS · 7.4/m
浮長川而忘返#JP1
Viktor · Mid
10 / 8 / 6
59.3% KP
30,176
26.8% share
12,335g
209 CS · 6.9/m
SlimShady#JP11
Zeri · ADC
8 / 7 / 5
48.1% KP
30,198
26.8% share
14,690g
259 CS · 8.5/m
MeltySugar#noopy
Rakan · Support
0 / 5 / 15
55.6% KP
5,200
4.6% share
8,414g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
