Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Defeat
Ranked Solo/Duo · 7 days ago
7 / 9 / 21
K / D / A
65.1%
Kill participation
972.2
Damage / min
16,182g
458.4 gold / min
34
4 placed · 6 cleared
258
7.3 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryタツオノトシゴ#321
Heimerdinger · Top
6 / 7 / 13
43.2% KP
40,160
23.3% share
16,106g
238 CS · 6.7/m
天狐ハク#戀慕之情
Kayn · Jungle
12 / 11 / 7
43.2% KP
30,289
17.6% share
17,744g
179 CS · 5.1/m
sad little taka#JP1
LeBlanc · Mid
11 / 3 / 12
52.3% KP
35,780
20.8% share
16,248g
261 CS · 7.4/m
SlimShady#JP11
Zeri · ADC
14 / 13 / 10
54.5% KP
58,561
34% share
21,937g
355 CS · 10.1/m
詰み詰み韓国人#SUPGG
Renata Glasc · Support
1 / 10 / 28
65.9% KP
7,534
4.4% share
11,456g
51 CS · 1.4/m
Red side
DefeatPheonix#VG45
Xin Zhao · Top
11 / 10 / 9
46.5% KP
32,651
22.4% share
15,672g
200 CS · 5.7/m
Van#Ohayo
Aatrox · Jungle
7 / 9 / 21
65.1% KP
34,317
23.6% share
16,182g
258 CS · 7.3/m
シャムロック#raden
Malzahar · Mid
9 / 7 / 14
53.5% KP
34,016
23.4% share
16,077g
303 CS · 8.6/m
a101385#856
Kai'Sa · ADC
11 / 10 / 10
48.8% KP
34,488
23.7% share
20,376g
286 CS · 8.1/m
リンク#JP1
Nautilus · Support
5 / 9 / 22
62.8% KP
10,183
7% share
11,405g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
