Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 190 days ago
4 / 8 / 23
K / D / A
81.8%
Kill participation
342
Damage / min
12,721g
295 gold / min
212
102 placed · 27 cleared
41
1 CS / min
Objective control
5
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory의문의바드장인#kr0
Aatrox · Top
2 / 4 / 18
45.5% KP
41,487
19.3% share
16,660g
301 CS · 7/m
dexasqf#4444
Viego · Jungle
17 / 5 / 10
61.4% KP
51,079
23.8% share
23,486g
312 CS · 7.2/m
행복할꺼야#2002
Galio · Mid
6 / 7 / 20
59.1% KP
39,931
18.6% share
16,044g
305 CS · 7.1/m
별이네농장#KR2
Cassiopeia · ADC
17 / 4 / 17
77.3% KP
68,584
31.9% share
24,096g
370 CS · 8.6/m
LCK Tricker#행증자명
Thresh · Support
2 / 13 / 30
72.7% KP
13,851
6.4% share
13,192g
40 CS · 0.9/m
Red side
Defeat어니언#kr2
Sion · Top
4 / 7 / 12
48.5% KP
25,093
13.3% share
13,813g
261 CS · 6.1/m
구로 공주#KR1
Sylas · Jungle
13 / 10 / 14
81.8% KP
35,637
18.8% share
20,320g
285 CS · 6.6/m
로키의 코 드리블#2004
Jayce · Mid
3 / 7 / 15
54.5% KP
56,119
29.7% share
17,011g
324 CS · 7.5/m
DouyuTV 050899#KR1
Vel'Koz · ADC
9 / 12 / 15
72.7% KP
57,663
30.5% share
19,121g
316 CS · 7.3/m
张海超#LPL
Bard · Support
4 / 8 / 23
81.8% KP
14,747
7.8% share
12,721g
41 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
