Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 189 days ago
1 / 4 / 19
K / D / A
66.7%
Kill participation
351.6
Damage / min
9,549g
317.4 gold / min
132
67 placed · 14 cleared
39
1.3 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat실명 중독자#KR1
Teemo · Top
4 / 2 / 6
45.5% KP
17,043
19.3% share
13,359g
294 CS · 9.8/m
TimeArt#KR1
Ekko · Jungle
10 / 4 / 7
77.3% KP
22,941
26% share
15,307g
220 CS · 7.3/m
김아현#111
Akshan · Mid
5 / 9 / 5
45.5% KP
26,035
29.5% share
12,356g
232 CS · 7.7/m
용맹의 방패#KR0
Yunara · ADC
3 / 8 / 3
27.3% KP
15,214
17.3% share
12,330g
238 CS · 7.9/m
아이들을 위해#kr123
Rell · Support
0 / 7 / 14
63.6% KP
6,928
7.9% share
8,277g
36 CS · 1.2/m
Red side
VictorySolitude#5959
Aurora · Top
3 / 6 / 7
33.3% KP
17,167
16.5% share
10,975g
207 CS · 6.9/m
대형 냉장고#7586
Gwen · Jungle
8 / 4 / 8
53.3% KP
23,539
22.6% share
17,333g
309 CS · 10.3/m
BYBYBYBYBYBY#CN1
Yone · Mid
10 / 5 / 6
53.3% KP
25,169
24.2% share
14,299g
249 CS · 8.3/m
롤 처음입니다뉴비입니다어려워요#뜬겁새로
Ezreal · ADC
8 / 3 / 8
53.3% KP
27,724
26.6% share
15,871g
248 CS · 8.2/m
张海超#LPL
Karma · Support
1 / 4 / 19
66.7% KP
10,577
10.2% share
9,549g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
