Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rammus
Victory
Ranked Solo/Duo · 168 days ago
2 / 4 / 22
K / D / A
68.6%
Kill participation
205.5
Damage / min
11,544g
325 gold / min
180
77 placed · 21 cleared
32
0.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
5
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatT1 Guardian#KR3
Jayce · Top
8 / 4 / 8
69.6% KP
48,612
36.3% share
16,546g
300 CS · 8.4/m
Im noob777#777
Naafiri · Jungle
3 / 6 / 5
34.8% KP
16,280
12.1% share
13,100g
223 CS · 6.3/m
Bong Flash#1999
Mel · Mid
8 / 8 / 4
52.2% KP
34,379
25.6% share
14,699g
272 CS · 7.7/m
comfortable#0819
Ashe · ADC
3 / 8 / 5
34.8% KP
22,775
17% share
13,621g
255 CS · 7.2/m
kingpo54#KR1
Camille · Support
1 / 9 / 7
34.8% KP
12,017
9% share
10,050g
64 CS · 1.8/m
Red side
Victory지1한#2004
Gwen · Top
1 / 9 / 9
28.6% KP
23,368
19.1% share
12,450g
214 CS · 6/m
dyxiaofang#Miss
Taliyah · Jungle
14 / 2 / 15
82.9% KP
45,092
36.9% share
21,034g
320 CS · 9/m
황혼우주자야#황 혼
Pyke · Mid
8 / 7 / 9
48.6% KP
12,834
10.5% share
14,371g
186 CS · 5.2/m
핑은봤습니다#한타실종자
Yunara · ADC
10 / 2 / 11
60% KP
33,633
27.5% share
21,716g
334 CS · 9.4/m
OMG MOHAM#lpl
Rammus · Support
2 / 4 / 22
68.6% KP
7,297
6% share
11,544g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
