Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 168 days ago
4 / 12 / 19
K / D / A
51.1%
Kill participation
596.9
Damage / min
13,787g
297.9 gold / min
217
105 placed · 28 cleared
52
1.1 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1Jiang#2003
Rumble · Top
16 / 10 / 11
60% KP
71,007
28.6% share
21,219g
305 CS · 6.6/m
광 왕#KR0
Shaco · Jungle
9 / 9 / 15
53.3% KP
37,998
15.3% share
21,705g
287 CS · 6.2/m
온 재#KR1
Zed · Mid
10 / 9 / 6
35.6% KP
57,372
23.1% share
21,919g
300 CS · 6.5/m
zenbukorosu#KR1
Ziggs · ADC
6 / 12 / 13
42.2% KP
54,369
21.9% share
20,452g
342 CS · 7.4/m
OMG MOHAM#lpl
Camille · Support
4 / 12 / 19
51.1% KP
27,628
11.1% share
13,787g
52 CS · 1.1/m
Red side
Victory05JUG#TAO
Vayne · Top
9 / 15 / 12
40.4% KP
34,870
18.2% share
18,708g
232 CS · 5/m
好没用#bai
Rengar · Jungle
11 / 13 / 16
51.9% KP
39,088
20.4% share
18,932g
247 CS · 5.3/m
sad and bad#KR1
Ryze · Mid
12 / 6 / 15
51.9% KP
40,270
21% share
20,942g
344 CS · 7.4/m
bai se zh1 chuan#qwe1
Lucian · ADC
13 / 6 / 16
55.8% KP
58,629
30.6% share
28,780g
483 CS · 10.4/m
새우팔이소년#0206
Bard · Support
7 / 5 / 38
86.5% KP
18,576
9.7% share
17,664g
40 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
