Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 166 days ago
3 / 2 / 32
K / D / A
79.5%
Kill participation
588.2
Damage / min
11,949g
380.1 gold / min
123
54 placed · 14 cleared
56
1.8 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDK Nevid#동두천왕
Kennen · Top
5 / 8 / 8
44.8% KP
29,282
24.3% share
13,581g
251 CS · 8/m
Asahi#mio韩国
Bel'Veth · Jungle
14 / 8 / 9
79.3% KP
27,473
22.8% share
16,950g
237 CS · 7.5/m
vrdmvd#NICE
Viktor · Mid
4 / 5 / 10
48.3% KP
29,675
24.7% share
12,422g
251 CS · 8/m
BJ감#S T
Aphelios · ADC
4 / 14 / 8
41.4% KP
26,964
22.4% share
11,700g
184 CS · 5.9/m
奶油蛋卷#ovo
Thresh · Support
2 / 9 / 19
72.4% KP
6,872
5.7% share
9,558g
34 CS · 1.1/m
Red side
Victory토 쿠#KR1
Malphite · Top
3 / 6 / 16
43.2% KP
21,107
15.9% share
10,276g
157 CS · 5/m
운이좋았지#1229
Diana · Jungle
12 / 6 / 10
50% KP
27,594
20.8% share
14,789g
220 CS · 7/m
한 꿔#kr01
Yasuo · Mid
4 / 8 / 10
31.8% KP
14,188
10.7% share
12,086g
229 CS · 7.3/m
panzhexiatian#KR1
Ashe · ADC
22 / 7 / 15
84.1% KP
51,292
38.7% share
24,114g
294 CS · 9.4/m
OMG MOHAM#lpl
Seraphine · Support
3 / 2 / 32
79.5% KP
18,490
13.9% share
11,949g
56 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
