Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Solo/Duo · 137 days ago
6 / 2 / 23
K / D / A
80.6%
Kill participation
894.6
Damage / min
14,815g
494.7 gold / min
70
16 placed · 15 cleared
228
7.6 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat똥만싸는놈2#9970
Singed · Top
0 / 7 / 7
30.4% KP
11,524
11.8% share
9,273g
184 CS · 6.1/m
December#24th
Lee Sin · Jungle
8 / 8 / 5
56.5% KP
19,728
20.2% share
13,615g
203 CS · 6.8/m
Mellow#1154
Ryze · Mid
4 / 7 / 5
39.1% KP
17,959
18.3% share
13,368g
271 CS · 9/m
Attacking#kr2
Sivir · ADC
4 / 6 / 10
60.9% KP
38,117
38.9% share
16,659g
300 CS · 10/m
재현5#KR1
Elise · Support
7 / 8 / 8
65.2% KP
10,546
10.8% share
10,041g
31 CS · 1/m
Red side
Victory태양물고기#6797
Gangplank · Top
8 / 5 / 15
63.9% KP
36,129
27.6% share
14,178g
236 CS · 7.9/m
OMG MOHAM#lpl
Vi · Jungle
6 / 2 / 23
80.6% KP
26,794
20.4% share
14,815g
228 CS · 7.6/m
badboy#心跳666
Ahri · Mid
8 / 2 / 14
61.1% KP
23,035
17.6% share
13,674g
222 CS · 7.4/m
heisedeyue#OxO
Ashe · ADC
10 / 5 / 12
61.1% KP
35,515
27.1% share
18,007g
294 CS · 9.8/m
박1순#킁킁킁
Pyke · Support
4 / 9 / 15
52.8% KP
9,643
7.4% share
9,476g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
