Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 121 days ago
4 / 1 / 25
K / D / A
65.9%
Kill participation
475.3
Damage / min
9,827g
353.3 gold / min
96
47 placed · 11 cleared
39
1.4 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory권나라#1004
Malphite · Top
3 / 3 / 6
20.5% KP
7,879
7.6% share
8,658g
146 CS · 5.2/m
어이없누#0000
Ekko · Jungle
18 / 2 / 8
59.1% KP
26,337
25.5% share
18,819g
226 CS · 8.1/m
YeQiuFeng#yaya
Vex · Mid
9 / 10 / 9
40.9% KP
28,399
27.5% share
12,711g
196 CS · 7/m
이토시 사에#2004
Senna · ADC
10 / 5 / 21
70.5% KP
27,485
26.6% share
15,765g
213 CS · 7.7/m
OMG MOHAM#lpl
Nautilus · Support
4 / 1 / 25
65.9% KP
13,221
12.8% share
9,827g
39 CS · 1.4/m
Red side
Defeat김민교 수제자#KR1
Cassiopeia · Top
3 / 6 / 6
42.9% KP
12,317
14.2% share
9,641g
181 CS · 6.5/m
xcn#0513
Taliyah · Jungle
8 / 9 / 8
76.2% KP
23,008
26.6% share
13,692g
214 CS · 7.7/m
CYBER ATLETA#TDAH
Yone · Mid
6 / 9 / 5
52.4% KP
25,410
29.4% share
12,961g
253 CS · 9.1/m
抖音丶11efls#奶龙大王
Aphelios · ADC
3 / 12 / 4
33.3% KP
17,450
20.2% share
11,339g
164 CS · 5.9/m
FA ADC#Der
Bard · Support
1 / 8 / 7
38.1% KP
8,347
9.6% share
7,325g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
