Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 111 days ago
5 / 9 / 10
K / D / A
62.5%
Kill participation
757.7
Damage / min
8,002g
333.9 gold / min
109
46 placed · 19 cleared
25
1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybababaabam#KR1
Galio · Top
2 / 1 / 6
24.2% KP
12,187
12% share
8,698g
201 CS · 8.4/m
DK Solid#마 산
Lee Sin · Jungle
8 / 6 / 13
63.6% KP
19,053
18.7% share
12,001g
176 CS · 7.3/m
Pungyeon#0116
Akali · Mid
14 / 3 / 10
72.7% KP
36,385
35.7% share
14,754g
217 CS · 9.1/m
아 뜨#abc
Ashe · ADC
5 / 5 / 11
48.5% KP
22,463
22.1% share
12,821g
172 CS · 7.2/m
내말들리니왜이렇게말렸어#찬성정
Seraphine · Support
4 / 9 / 15
57.6% KP
11,757
11.5% share
9,181g
42 CS · 1.8/m
Red side
Defeat志 憲#지 헌
Cassiopeia · Top
1 / 5 / 0
4.2% KP
11,386
13.2% share
8,428g
222 CS · 9.3/m
klovejiao#jiao
Xin Zhao · Jungle
2 / 8 / 10
50% KP
15,670
18.1% share
9,017g
151 CS · 6.3/m
KRX Ucal#0130
Locke · Mid
10 / 8 / 5
62.5% KP
24,154
28% share
11,730g
189 CS · 7.9/m
bai se zh1 chuan#qwe1
Jhin · ADC
6 / 3 / 3
37.5% KP
16,988
19.7% share
10,918g
203 CS · 8.5/m
OMG MOHAM#lpl
Camille · Support
5 / 9 / 10
62.5% KP
18,159
21% share
8,002g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
