Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 111 days ago
6 / 11 / 23
K / D / A
55.8%
Kill participation
840.8
Damage / min
11,473g
339.1 gold / min
155
62 placed · 20 cleared
34
1 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat의문의 비누 게 이#비누주워라
K'Sante · Top
10 / 6 / 7
43.6% KP
39,365
24.7% share
13,161g
174 CS · 5.1/m
戒骄戒躁不破不立#KR3
Viego · Jungle
5 / 12 / 6
28.2% KP
21,551
13.5% share
12,202g
204 CS · 6/m
zhang wen zi#KR1
Ambessa · Mid
8 / 11 / 8
41% KP
38,443
24.1% share
14,081g
243 CS · 7.2/m
uluvz#KR1
Mel · ADC
15 / 9 / 7
56.4% KP
37,352
23.4% share
18,964g
280 CS · 8.3/m
Felix#용복이
Jarvan IV · Support
1 / 14 / 23
61.5% KP
22,889
14.3% share
10,049g
30 CS · 0.9/m
Red side
Victory치기리 효마#4 4
Renekton · Top
6 / 11 / 11
32.7% KP
24,035
13.8% share
13,402g
255 CS · 7.5/m
sleep late#0606
Rek'Sai · Jungle
13 / 3 / 27
76.9% KP
34,292
19.7% share
18,223g
208 CS · 6.1/m
单 良#pen9
Lissandra · Mid
17 / 7 / 17
65.4% KP
51,857
29.7% share
17,137g
215 CS · 6.4/m
hongqkule#1212
Xerath · ADC
10 / 7 / 15
48.1% KP
35,807
20.5% share
16,150g
245 CS · 7.2/m
OMG MOHAM#lpl
Camille · Support
6 / 11 / 23
55.8% KP
28,447
16.3% share
11,473g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
