Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Defeat
Ranked Solo/Duo · 101 days ago
1 / 8 / 16
K / D / A
58.6%
Kill participation
268.5
Damage / min
7,499g
286.8 gold / min
103
56 placed · 7 cleared
20
0.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRipple#GEN
Jayce · Top
6 / 5 / 6
33.3% KP
28,501
25.8% share
14,336g
248 CS · 9.5/m
상현 2 차식#무한성
Hecarim · Jungle
16 / 5 / 6
61.1% KP
30,178
27.3% share
16,085g
223 CS · 8.5/m
Blessing for u#0108
Galio · Mid
7 / 5 / 14
58.3% KP
22,918
20.7% share
11,995g
193 CS · 7.4/m
이토시 사에#2004
Taliyah · ADC
4 / 9 / 9
36.1% KP
15,571
14.1% share
11,399g
185 CS · 7.1/m
사 망#KR1
Maokai · Support
3 / 5 / 14
47.2% KP
13,512
12.2% share
8,595g
36 CS · 1.4/m
Red side
Defeat태양물고기#6797
Gangplank · Top
3 / 6 / 6
31% KP
15,079
15.5% share
10,438g
185 CS · 7.1/m
BaMang#KR2
Rek'Sai · Jungle
7 / 8 / 11
62.1% KP
20,468
21% share
10,275g
122 CS · 4.7/m
陨落的天才#世一中阳林
Locke · Mid
16 / 9 / 3
65.5% KP
33,848
34.8% share
14,140g
191 CS · 7.3/m
XIII#III
Sivir · ADC
2 / 5 / 12
48.3% KP
20,928
21.5% share
12,513g
238 CS · 9.1/m
WBG MOHAM#lpl
Alistar · Support
1 / 8 / 16
58.6% KP
7,021
7.2% share
7,499g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
