Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Defeat
Ranked Solo/Duo · 100 days ago
15 / 5 / 10
K / D / A
64.1%
Kill participation
853.7
Damage / min
16,813g
498.4 gold / min
46
8 placed · 9 cleared
235
7 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat抖音景德镇剑姬#jdzjj
Fiora · Top
8 / 6 / 7
38.5% KP
24,874
17.9% share
13,373g
205 CS · 6.1/m
WBG MOHAM#lpl
Vi · Jungle
15 / 5 / 10
64.1% KP
28,798
20.7% share
16,813g
235 CS · 7/m
El1enYeager#KR1
Syndra · Mid
7 / 5 / 12
48.7% KP
33,475
24.1% share
16,901g
320 CS · 9.5/m
陨落的天才#世一中阳林
Viktor · ADC
7 / 8 / 14
53.8% KP
42,835
30.8% share
15,140g
267 CS · 7.9/m
BerrGod#KR3
Rell · Support
2 / 9 / 18
51.3% KP
8,874
6.4% share
8,805g
27 CS · 0.8/m
Red side
Victorypennie#srtty
Gnar · Top
5 / 2 / 10
45.5% KP
27,736
20.1% share
15,447g
282 CS · 8.4/m
asdjipadsjip#KR1
Naafiri · Jungle
6 / 6 / 6
36.4% KP
24,679
17.8% share
15,145g
278 CS · 8.2/m
hsimek9#KR33
Sylas · Mid
5 / 9 / 11
48.5% KP
28,366
20.5% share
12,964g
231 CS · 6.8/m
抖音王纪超#26号首秀
Xerath · ADC
15 / 4 / 8
69.7% KP
45,237
32.7% share
19,469g
286 CS · 8.5/m
奶油蛋卷#ovo
Skarner · Support
2 / 18 / 19
63.6% KP
12,308
8.9% share
10,396g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
