Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rammus
Defeat
Ranked Solo/Duo · 98 days ago
4 / 8 / 17
K / D / A
53.8%
Kill participation
327.1
Damage / min
10,697g
283.6 gold / min
156
92 placed · 6 cleared
28
0.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPerfecT#132
Olaf · Top
7 / 13 / 7
35.9% KP
27,182
16.3% share
13,989g
205 CS · 5.4/m
이직로그#0904
Lee Sin · Jungle
17 / 9 / 8
64.1% KP
43,596
26.2% share
18,365g
238 CS · 6.3/m
구름다리농장#0120
Viktor · Mid
5 / 13 / 13
46.2% KP
40,049
24.1% share
16,054g
313 CS · 8.3/m
길가다가까까사달라고조르는이도윤#KR1
Taliyah · ADC
6 / 5 / 9
38.5% KP
43,144
25.9% share
16,196g
315 CS · 8.4/m
WBG Moham#lpl
Rammus · Support
4 / 8 / 17
53.8% KP
12,337
7.4% share
10,697g
28 CS · 0.7/m
Red side
VictoryGod knows#Lqh
Vayne · Top
11 / 9 / 7
37.5% KP
43,496
24.8% share
17,763g
282 CS · 7.5/m
wozaoyichenlun#xxxxx
Talon · Jungle
13 / 8 / 14
56.3% KP
33,374
19% share
20,811g
265 CS · 7/m
WBG招641950117#WBG
Sylas · Mid
11 / 8 / 17
58.3% KP
44,975
25.6% share
17,845g
275 CS · 7.3/m
Sanling#FPX
Syndra · ADC
6 / 7 / 12
37.5% KP
34,703
19.8% share
18,540g
315 CS · 8.4/m
T1 에테르#1225
Camille · Support
7 / 9 / 17
50% KP
19,025
10.8% share
13,481g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
