Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Defeat
Ranked Solo/Duo · 95 days ago
4 / 6 / 9
K / D / A
56.5%
Kill participation
550.6
Damage / min
13,110g
402.4 gold / min
56
8 placed · 15 cleared
235
7.2 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBut all man#1225
Ambessa · Top
4 / 5 / 13
47.2% KP
38,633
24% share
12,820g
238 CS · 7.3/m
곁 을 떠 나#ccc
Fiddlesticks · Jungle
11 / 6 / 14
69.4% KP
37,027
23% share
15,075g
215 CS · 6.6/m
길가다가까까사달라고조르는이도윤#KR1
Tristana · Mid
9 / 3 / 5
38.9% KP
25,352
15.8% share
15,777g
321 CS · 9.9/m
Kania#kr04
Viktor · ADC
11 / 3 / 18
80.6% KP
46,999
29.2% share
17,071g
270 CS · 8.3/m
Cecilia#1325
Galio · Support
1 / 6 / 23
66.7% KP
12,873
8% share
9,592g
46 CS · 1.4/m
Red side
DefeatKRX 젤리최#KR123
Renekton · Top
5 / 8 / 7
52.2% KP
27,347
24% share
14,103g
282 CS · 8.7/m
WBG Moham#lpl
Vi · Jungle
4 / 6 / 9
56.5% KP
17,942
15.8% share
13,110g
235 CS · 7.2/m
Hades#0721
Yone · Mid
0 / 3 / 8
34.8% KP
21,219
18.7% share
12,197g
337 CS · 10.3/m
T1 Jinbeom#KR3
Syndra · ADC
14 / 9 / 4
78.3% KP
41,814
36.8% share
19,368g
280 CS · 8.6/m
AAAOOO#aoao
Nautilus · Support
0 / 10 / 10
43.5% KP
5,450
4.8% share
8,145g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
