Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 91 days ago
6 / 3 / 14
K / D / A
58.8%
Kill participation
831.9
Damage / min
17,013g
503.8 gold / min
56
19 placed · 6 cleared
336
10 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYuny#유니짜장맨
Dr. Mundo · Top
1 / 7 / 1
12.5% KP
20,388
17.5% share
10,782g
250 CS · 7.4/m
유준엽두루치기#321
Sylas · Jungle
6 / 6 / 5
68.8% KP
16,597
14.3% share
13,577g
204 CS · 6/m
T1 Eclipse#2009
Yone · Mid
4 / 8 / 4
50% KP
26,575
22.8% share
15,691g
305 CS · 9/m
Shylie#KR1
Ziggs · ADC
2 / 6 / 6
50% KP
35,521
30.5% share
16,137g
341 CS · 10.1/m
TheHank#Xhh
Camille · Support
3 / 7 / 5
50% KP
17,240
14.8% share
9,971g
34 CS · 1/m
Red side
Victorysad and bad#KR1
Aatrox · Top
8 / 2 / 7
44.1% KP
47,430
26.4% share
17,563g
313 CS · 9.3/m
Kimman#zxfkk
Vi · Jungle
12 / 1 / 12
70.6% KP
44,448
24.8% share
16,788g
255 CS · 7.6/m
ADINAKIGN#7339
Orianna · Mid
4 / 5 / 11
44.1% KP
38,639
21.5% share
13,737g
274 CS · 8.1/m
WBG Moham#lpl
Seraphine · ADC
6 / 3 / 14
58.8% KP
28,091
15.6% share
17,013g
336 CS · 10/m
yuedu#KR1
Poppy · Support
4 / 5 / 12
47.1% KP
20,918
11.7% share
10,518g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
