Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 90 days ago
4 / 5 / 18
K / D / A
51.2%
Kill participation
668.7
Damage / min
10,048g
352.6 gold / min
146
54 placed · 22 cleared
33
1.2 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat근거리탑챔프만함#속았지
Ambessa · Top
3 / 11 / 9
42.9% KP
20,093
15.3% share
8,691g
157 CS · 5.5/m
타 잔#KR1
Nocturne · Jungle
4 / 10 / 19
82.1% KP
23,217
17.7% share
12,277g
182 CS · 6.4/m
송플랭크#CTID
Gangplank · Mid
8 / 6 / 11
67.9% KP
32,037
24.4% share
12,737g
212 CS · 7.4/m
bai se zh1 chuan#qwe1
Viktor · ADC
10 / 5 / 11
75% KP
41,474
31.5% share
15,758g
248 CS · 8.7/m
xX King Xx#GOD
Shen · Support
3 / 11 / 20
82.1% KP
14,637
11.1% share
8,929g
20 CS · 0.7/m
Red side
Victorysongman#KR11
Irelia · Top
16 / 5 / 5
48.8% KP
42,606
31.3% share
17,961g
276 CS · 9.7/m
Kimman#zxfkk
Pantheon · Jungle
9 / 8 / 10
44.2% KP
28,790
21.2% share
12,939g
182 CS · 6.4/m
sad and bad#KR1
Akali · Mid
5 / 6 / 13
41.9% KP
25,312
18.6% share
11,125g
186 CS · 6.5/m
HLE GGomZi#666
Sylas · ADC
9 / 4 / 12
48.8% KP
20,207
14.9% share
14,582g
218 CS · 7.6/m
WBG Moham#lpl
Camille · Support
4 / 5 / 18
51.2% KP
19,059
14% share
10,048g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
