Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Leona
Defeat
Ranked Solo/Duo · 88 days ago
2 / 4 / 10
K / D / A
52.2%
Kill participation
258.7
Damage / min
7,419g
296.4 gold / min
84
36 placed · 10 cleared
24
1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory小懒懒9#111
Gangplank · Top
6 / 1 / 10
51.6% KP
32,001
31.9% share
12,510g
199 CS · 7.9/m
zyjhmmmmm#1229
Zyra · Jungle
7 / 4 / 11
58.1% KP
19,063
19% share
14,150g
236 CS · 9.4/m
선택된 자#하나님
Olaf · Mid
10 / 6 / 5
48.4% KP
18,581
18.5% share
11,643g
142 CS · 5.7/m
meviusskybluelon#gs6mg
Jhin · ADC
6 / 6 / 10
51.6% KP
16,131
16.1% share
12,727g
187 CS · 7.5/m
Imagine Legends#KR1
Elise · Support
2 / 6 / 16
58.1% KP
14,404
14.4% share
8,874g
23 CS · 0.9/m
Red side
DefeatKRX 젤리최#KR123
K'Sante · Top
3 / 6 / 3
26.1% KP
10,110
14% share
9,742g
181 CS · 7.2/m
미로찾기#KR3
Lee Sin · Jungle
4 / 10 / 3
30.4% KP
13,976
19.3% share
9,025g
144 CS · 5.8/m
FAad#2007
Orianna · Mid
6 / 5 / 5
47.8% KP
23,591
32.6% share
11,094g
230 CS · 9.2/m
정말원하는사람#KR1
Yunara · ADC
8 / 6 / 0
34.8% KP
18,111
25.1% share
14,711g
235 CS · 9.4/m
WBG Moham#lpl
Leona · Support
2 / 4 / 10
52.2% KP
6,476
9% share
7,419g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
