Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Shen
Defeat
Ranked Solo/Duo · 82 days ago
1 / 7 / 23
K / D / A
77.4%
Kill participation
354.2
Damage / min
9,521g
288.4 gold / min
155
79 placed · 14 cleared
44
1.3 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPungyeon#0116
Jayce · Top
6 / 6 / 13
61.3% KP
35,908
24.4% share
15,743g
310 CS · 9.4/m
得之坦然 失之淡然#mhx
Graves · Jungle
9 / 6 / 11
64.5% KP
33,125
22.5% share
17,124g
272 CS · 8.2/m
陨落的天才#世一中阳林
Akali · Mid
10 / 10 / 9
61.3% KP
35,612
24.2% share
13,658g
210 CS · 6.4/m
三桑ovo#douyi
Sivir · ADC
5 / 10 / 7
38.7% KP
30,931
21% share
15,136g
229 CS · 6.9/m
WBG Moham#lpl
Shen · Support
1 / 7 / 23
77.4% KP
11,693
7.9% share
9,521g
44 CS · 1.3/m
Red side
VictoryQnayia#ztmy
Qiyana · Top
7 / 8 / 13
51.3% KP
27,789
21.2% share
13,567g
217 CS · 6.6/m
DNS 또이브#KR13
Lee Sin · Jungle
5 / 6 / 21
66.7% KP
17,975
13.7% share
13,758g
192 CS · 5.8/m
DNS Flip#2008
Locke · Mid
15 / 5 / 9
61.5% KP
34,812
26.6% share
18,587g
300 CS · 9.1/m
Hound#0824
Ryze · ADC
10 / 5 / 16
66.7% KP
42,502
32.4% share
18,476g
303 CS · 9.2/m
Keel#NASUP
Alistar · Support
2 / 7 / 29
79.5% KP
8,020
6.1% share
10,375g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
