Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Shen
Victory
Ranked Solo/Duo · 82 days ago
5 / 7 / 20
K / D / A
58.1%
Kill participation
291.3
Damage / min
10,964g
340.3 gold / min
146
70 placed · 15 cleared
29
0.9 CS / min
Objective control
0
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory抖音薄荷冰鸟#虞姬电竞
Anivia · Top
3 / 6 / 17
46.5% KP
22,418
18.5% share
12,924g
247 CS · 7.7/m
抖音阿甘爱跑步#xtz小弟
Rengar · Jungle
17 / 8 / 12
67.4% KP
37,261
30.8% share
19,061g
231 CS · 7.2/m
길가다가까까사달라고조르는이도윤#KR1
Corki · Mid
5 / 4 / 8
30.2% KP
28,415
23.5% share
15,763g
292 CS · 9.1/m
FA Kingdom#KR1
Sylas · ADC
13 / 8 / 4
39.5% KP
23,590
19.5% share
15,569g
206 CS · 6.4/m
WBG Moham#lpl
Shen · Support
5 / 7 / 20
58.1% KP
9,385
7.8% share
10,964g
29 CS · 0.9/m
Red side
Defeatgaubeo202#KR1
Jayce · Top
8 / 9 / 6
42.4% KP
35,535
23.8% share
15,700g
269 CS · 8.3/m
KRX Vincenzo#KR4
Qiyana · Jungle
8 / 10 / 14
66.7% KP
39,260
26.3% share
16,714g
190 CS · 5.9/m
Wonderwall#mid
Galio · Mid
6 / 6 / 6
36.4% KP
18,010
12.1% share
11,456g
241 CS · 7.5/m
DK Smash#KR7
Xerath · ADC
4 / 8 / 15
57.6% KP
32,716
21.9% share
16,231g
291 CS · 9/m
mtrngrxsyl#6146
Pantheon · Support
7 / 10 / 10
51.5% KP
23,549
15.8% share
12,224g
54 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
