Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 36 days ago
2 / 7 / 20
K / D / A
64.7%
Kill participation
369.4
Damage / min
10,163g
278.7 gold / min
159
89 placed · 12 cleared
31
0.9 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHauvippro102#1805
Renekton · Top
5 / 10 / 11
47.1% KP
30,537
20% share
15,438g
307 CS · 8.4/m
광희짱#123
Ivern · Jungle
4 / 7 / 17
61.8% KP
14,607
9.6% share
13,439g
202 CS · 5.5/m
Lztovo#Mio韩服
Talon · Mid
18 / 9 / 3
61.8% KP
52,965
34.7% share
20,275g
245 CS · 6.7/m
유진누나 예쁘다#2008
Zeri · ADC
5 / 12 / 12
50% KP
40,986
26.9% share
18,181g
299 CS · 8.2/m
WBG Moham#lpl
Lulu · Support
2 / 7 / 20
64.7% KP
13,471
8.8% share
10,163g
31 CS · 0.9/m
Red side
Victory围绕我打#05top
Riven · Top
11 / 9 / 9
44.4% KP
25,467
13.8% share
16,583g
230 CS · 6.3/m
Sylvie#77777
Qiyana · Jungle
8 / 10 / 18
57.8% KP
39,674
21.6% share
17,879g
237 CS · 6.5/m
TSDGB#123
Ryze · Mid
7 / 6 / 11
40% KP
40,600
22.1% share
16,531g
317 CS · 8.7/m
Trick or treat#KR7
Caitlyn · ADC
16 / 4 / 20
80% KP
65,249
35.5% share
25,151g
371 CS · 10.2/m
호랑이가될남자#KR1
Bard · Support
3 / 5 / 33
80% KP
13,026
7.1% share
12,407g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
