Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 16 days ago
2 / 13 / 26
K / D / A
59.6%
Kill participation
297.8
Damage / min
11,649g
296.5 gold / min
165
86 placed · 19 cleared
35
0.9 CS / min
Objective control
2
Dragons
1
Baron
13
Towers
5
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory늘 완벽하고 싶다#0409
Varus · Top
14 / 10 / 15
61.7% KP
47,709
25.1% share
19,918g
287 CS · 7.3/m
Zac#KR1
Zac · Jungle
10 / 7 / 25
74.5% KP
36,652
19.3% share
18,154g
217 CS · 5.5/m
抖音安安的金克丝#ovo
Naafiri · Mid
13 / 7 / 15
59.6% KP
68,574
36.1% share
19,622g
324 CS · 8.2/m
Stronger#kr51
Cassiopeia · ADC
8 / 8 / 14
46.8% KP
25,179
13.3% share
18,310g
269 CS · 6.8/m
WBG Moham#lpl
Nautilus · Support
2 / 13 / 26
59.6% KP
11,699
6.2% share
11,649g
35 CS · 0.9/m
Red side
Defeatg44#8971
Camille · Top
10 / 11 / 15
55.6% KP
33,253
17.7% share
14,352g
216 CS · 5.5/m
抖音苏苏狮子#5200
Rengar · Jungle
7 / 11 / 21
62.2% KP
39,252
20.8% share
16,989g
281 CS · 7.2/m
nizuizhengui#小何的枪
Galio · Mid
16 / 8 / 21
82.2% KP
63,722
33.8% share
19,718g
279 CS · 7.1/m
Let me sup#KR1
Senna · ADC
9 / 7 / 25
75.6% KP
40,817
21.7% share
18,652g
283 CS · 7.2/m
永远输不完#三分王
Braum · Support
3 / 10 / 28
68.9% KP
11,351
6% share
11,674g
47 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
