Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Defeat
Ranked Solo/Duo · 6 days ago
1 / 5 / 16
K / D / A
70.8%
Kill participation
399.2
Damage / min
8,189g
301.8 gold / min
87
46 placed · 9 cleared
34
1.3 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory가로우 라타#KR123
Yasuo · Top
5 / 6 / 2
29.2% KP
21,041
22.6% share
11,457g
183 CS · 6.7/m
listen rain#0812
Xin Zhao · Jungle
2 / 8 / 11
54.2% KP
15,760
16.9% share
9,559g
141 CS · 5.2/m
짐승거인#2005
Sylas · Mid
5 / 6 / 8
54.2% KP
12,804
13.7% share
10,713g
204 CS · 7.5/m
오 뀨#KR5
Smolder · ADC
12 / 2 / 6
75% KP
36,710
39.4% share
16,933g
252 CS · 9.3/m
치이카와#521
Lulu · Support
0 / 2 / 15
62.5% KP
6,825
7.3% share
8,028g
14 CS · 0.5/m
Red side
Defeat바다악어#크로커다일
Renekton · Top
2 / 2 / 9
45.8% KP
19,063
20.5% share
11,440g
230 CS · 8.5/m
So be it#1128
Viego · Jungle
13 / 3 / 4
70.8% KP
22,650
24.4% share
15,792g
224 CS · 8.3/m
qianshi#小湘好
Annie · Mid
3 / 6 / 15
75% KP
22,729
24.5% share
8,820g
143 CS · 5.3/m
Flush#Raise
Kalista · ADC
5 / 8 / 5
41.7% KP
17,555
18.9% share
11,933g
214 CS · 7.9/m
WBG Moham#lpl
Renata Glasc · Support
1 / 5 / 16
70.8% KP
10,831
11.7% share
8,189g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
