Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · Yesterday
0 / 6 / 13
K / D / A
54.2%
Kill participation
267.7
Damage / min
6,585g
264.6 gold / min
107
50 placed · 12 cleared
21
0.8 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory칼과 창 방패#KR1
Warwick · Top
4 / 6 / 8
34.3% KP
16,949
15.9% share
8,206g
118 CS · 4.7/m
福瑞斯特丶甘#Mio韩服
Nidalee · Jungle
9 / 4 / 13
62.9% KP
19,811
18.6% share
12,849g
181 CS · 7.3/m
Phantasm#korea
Akshan · Mid
11 / 3 / 4
42.9% KP
23,888
22.4% share
12,692g
184 CS · 7.4/m
긴장해라 페이즈#T 1
Kalista · ADC
11 / 5 / 12
65.7% KP
35,163
33% share
14,783g
210 CS · 8.4/m
내말들리니왜이렇게말렸어#찬성정
Renata Glasc · Support
0 / 6 / 24
68.6% KP
10,811
10.1% share
8,084g
29 CS · 1.2/m
Red side
Defeat출동출동119#123
Camille · Top
7 / 5 / 3
41.7% KP
22,295
23.7% share
11,514g
175 CS · 7/m
抖音丶小猪仔#小猪仔
Sylas · Jungle
7 / 4 / 11
75% KP
21,530
22.9% share
13,485g
191 CS · 7.7/m
抖音柔风亚索#Mio韩服
Yone · Mid
3 / 9 / 3
25% KP
11,364
12.1% share
9,306g
185 CS · 7.4/m
柳智敏#2849
Ziggs · ADC
7 / 11 / 7
58.3% KP
32,107
34.2% share
10,490g
145 CS · 5.8/m
WBG Moham#lpl
Blitzcrank · Support
0 / 6 / 13
54.2% KP
6,661
7.1% share
6,585g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
