Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Defeat
Ranked Solo/Duo · 183 days ago
7 / 7 / 17
K / D / A
80%
Kill participation
1,060.9
Damage / min
9,757g
377.7 gold / min
75
29 placed · 6 cleared
31
1.2 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory7REX bulas#bilu
Anivia · Top
8 / 2 / 12
47.6% KP
21,947
18.7% share
11,985g
191 CS · 7.4/m
guga fighter#001
Pantheon · Jungle
14 / 6 / 9
54.8% KP
28,592
24.4% share
13,502g
162 CS · 6.3/m
ewaske#BR11
Zoe · Mid
10 / 5 / 13
54.8% KP
35,748
30.5% share
13,271g
178 CS · 6.9/m
Jim Hawkins#BRA1
Kai'Sa · ADC
8 / 9 / 10
42.9% KP
21,042
17.9% share
11,972g
138 CS · 5.3/m
Yanukovych#RJ21
Braum · Support
2 / 8 / 19
50% KP
9,930
8.5% share
8,049g
11 CS · 0.4/m
Red side
Defeatnaul#001
Riven · Top
2 / 11 / 6
26.7% KP
12,642
12.5% share
9,716g
150 CS · 5.8/m
STEPZ#asd
Jarvan IV · Jungle
5 / 7 / 12
56.7% KP
14,865
14.7% share
12,127g
213 CS · 8.2/m
Geena666version#gne
Mel · Mid
10 / 9 / 2
40% KP
19,693
19.5% share
11,592g
177 CS · 6.9/m
rhyyzin#br1
Ezreal · ADC
6 / 8 / 8
46.7% KP
26,457
26.2% share
11,435g
173 CS · 6.7/m
frozen time#red
Zaahen · Support
7 / 7 / 17
80% KP
27,407
27.1% share
9,757g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
