Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Defeat
Ranked Solo/Duo · 183 days ago
8 / 10 / 12
K / D / A
71.4%
Kill participation
736.1
Damage / min
11,319g
380.3 gold / min
99
41 placed · 8 cleared
54
1.8 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPRIME INEFAVEL#AURA
Aatrox · Top
1 / 6 / 5
21.4% KP
14,108
13.6% share
10,097g
243 CS · 8.2/m
paiN Levi#zin
Xin Zhao · Jungle
7 / 6 / 11
64.3% KP
23,804
22.9% share
12,307g
174 CS · 5.8/m
potato the cat#envy
Twisted Fate · Mid
5 / 9 / 10
53.6% KP
26,520
25.5% share
13,243g
215 CS · 7.2/m
Know Your Enemy#rage
Seraphine · ADC
7 / 12 / 10
60.7% KP
17,757
17.1% share
12,704g
208 CS · 7/m
frozen time#red
Zaahen · Support
8 / 10 / 12
71.4% KP
21,912
21% share
11,319g
54 CS · 1.8/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
10 / 2 / 14
55.8% KP
41,027
22.6% share
14,169g
214 CS · 7.2/m
Leba#nvm
Lee Sin · Jungle
13 / 1 / 13
60.5% KP
34,969
19.3% share
15,990g
216 CS · 7.3/m
KyzzAy#prime
Jayce · Mid
6 / 6 / 12
41.9% KP
30,925
17.1% share
13,010g
254 CS · 8.5/m
ewaske#BR11
Hwei · ADC
5 / 12 / 20
58.1% KP
48,368
26.7% share
14,840g
214 CS · 7.2/m
copy#dog
Sona · Support
9 / 7 / 22
72.1% KP
26,040
14.4% share
12,753g
54 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
