Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yuumi
Victory
Ranked Solo/Duo · 182 days ago
3 / 5 / 20
K / D / A
65.7%
Kill participation
410.8
Damage / min
10,276g
362.9 gold / min
85
39 placed · 6 cleared
28
1 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVKS zekas#2002
Jayce · Top
4 / 7 / 2
22.2% KP
26,125
22.3% share
10,423g
216 CS · 7.6/m
Murloc Warleader#OTK
Wukong · Jungle
13 / 7 / 5
66.7% KP
23,828
20.4% share
14,250g
165 CS · 5.8/m
fuuuxlx#akemi
Anivia · Mid
7 / 7 / 4
40.7% KP
29,972
25.6% share
11,428g
217 CS · 7.7/m
ナルト#2500
Ashe · ADC
3 / 8 / 8
40.7% KP
24,155
20.7% share
13,280g
250 CS · 8.8/m
うちはサスケ#7230
Karma · Support
0 / 6 / 14
51.9% KP
12,870
11% share
7,765g
20 CS · 0.7/m
Red side
VictoryLEV Devost#BR2
Kayle · Top
8 / 5 / 1
25.7% KP
23,202
18.3% share
14,525g
264 CS · 9.3/m
paiN Levi#zin
Xin Zhao · Jungle
6 / 6 / 13
54.3% KP
19,539
15.4% share
12,195g
153 CS · 5.4/m
Aithusa#lol
Ryze · Mid
4 / 6 / 11
42.9% KP
23,624
18.7% share
11,818g
215 CS · 7.6/m
Morttheus#BR1
Ezreal · ADC
14 / 5 / 9
65.7% KP
48,592
38.4% share
18,109g
271 CS · 9.6/m
frozen time#red
Yuumi · Support
3 / 5 / 20
65.7% KP
11,633
9.2% share
10,276g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
