Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 180 days ago
8 / 10 / 16
K / D / A
61.5%
Kill participation
579.8
Damage / min
12,221g
371.5 gold / min
93
47 placed · 5 cleared
24
0.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMalandrum#DRUM
Gangplank · Top
2 / 5 / 10
29.3% KP
30,468
19.9% share
13,119g
259 CS · 7.9/m
misa#juny
Briar · Jungle
18 / 7 / 8
63.4% KP
38,219
25% share
17,752g
208 CS · 6.3/m
asamo#hylia
Syndra · Mid
6 / 9 / 12
43.9% KP
37,289
24.4% share
12,386g
243 CS · 7.4/m
guga fighter#001
Yunara · ADC
7 / 11 / 12
46.3% KP
22,944
15% share
13,319g
206 CS · 6.3/m
jiu ji tae#ihtbp
Anivia · Support
8 / 7 / 23
75.6% KP
24,046
15.7% share
13,094g
45 CS · 1.4/m
Red side
VictoryBenvi#LOL
Gnar · Top
2 / 6 / 4
15.4% KP
17,424
10.7% share
12,466g
248 CS · 7.5/m
MORTE VIOLENTA#NOOB
Zaahen · Jungle
13 / 7 / 9
56.4% KP
35,589
21.8% share
16,624g
200 CS · 6.1/m
KAZE#XXDD
Azir · Mid
8 / 6 / 10
46.2% KP
46,795
28.7% share
15,788g
256 CS · 7.8/m
Morttheus#BR1
Miss Fortune · ADC
8 / 12 / 8
41% KP
44,254
27.1% share
18,456g
286 CS · 8.7/m
frozen time#red
Seraphine · Support
8 / 10 / 16
61.5% KP
19,076
11.7% share
12,221g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
