Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Heimerdinger
Defeat
Ranked Solo/Duo · 174 days ago
1 / 12 / 11
K / D / A
60%
Kill participation
661.3
Damage / min
7,886g
273.5 gold / min
93
43 placed · 8 cleared
42
1.5 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTreino de Dorsal#BR1
Gangplank · Top
1 / 1 / 15
37.2% KP
29,573
19% share
15,306g
268 CS · 9.3/m
É o Rangel mano#RMF
Sejuani · Jungle
4 / 5 / 21
58.1% KP
24,764
15.9% share
11,513g
181 CS · 6.3/m
Pitutu#777
Yasuo · Mid
16 / 2 / 6
51.2% KP
36,874
23.6% share
14,843g
222 CS · 7.7/m
espalhafatoso#kuro
Jhin · ADC
20 / 7 / 10
69.8% KP
46,203
29.6% share
19,131g
202 CS · 7/m
Google Junior Jr#Leite
Nautilus · Support
2 / 5 / 25
62.8% KP
18,588
11.9% share
9,178g
20 CS · 0.7/m
Red side
DefeatKleverson Fumaça#br1
Aatrox · Top
5 / 5 / 3
40% KP
20,963
20.3% share
12,044g
235 CS · 8.2/m
Ure Mine#agony
Hecarim · Jungle
6 / 9 / 3
45% KP
13,674
13.2% share
12,761g
232 CS · 8/m
ShadowSync#ssnc
Vladimir · Mid
1 / 6 / 1
10% KP
19,108
18.5% share
11,264g
276 CS · 9.6/m
Kojima#ゲツヨウビ
Ezreal · ADC
7 / 11 / 7
70% KP
30,632
29.6% share
13,062g
212 CS · 7.4/m
frozen time#red
Heimerdinger · Support
1 / 12 / 11
60% KP
19,067
18.4% share
7,886g
42 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
