Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 169 days ago
10 / 13 / 2
K / D / A
29.3%
Kill participation
1,087.4
Damage / min
15,489g
465.4 gold / min
31
13 placed · 0 cleared
229
6.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWild Card#050
Camille · Top
8 / 9 / 8
44.4% KP
20,469
14.4% share
11,274g
135 CS · 4.1/m
pharsyde#ana
Talon · Jungle
20 / 5 / 6
72.2% KP
61,878
43.5% share
21,594g
292 CS · 8.8/m
Mikatsu#SKT1
Akali · Mid
4 / 9 / 8
33.3% KP
23,181
16.3% share
11,643g
209 CS · 6.3/m
DUMBAGODIMAI#br1
Kai'Sa · ADC
4 / 8 / 9
36.1% KP
18,081
12.7% share
13,848g
253 CS · 7.6/m
FLAK#Sup
Bard · Support
0 / 10 / 25
69.4% KP
18,802
13.2% share
9,605g
30 CS · 0.9/m
Red side
Victoryfrozen time#red
Vayne · Top
10 / 13 / 2
29.3% KP
36,191
23.4% share
15,489g
229 CS · 6.9/m
Pholen#AZR
Sylas · Jungle
9 / 4 / 15
58.5% KP
23,234
15% share
15,208g
218 CS · 6.5/m
Huhowaur#br1
Veigar · Mid
10 / 4 / 14
58.5% KP
42,076
27.2% share
15,083g
249 CS · 7.5/m
tio patinhas 88#CIMED
Draven · ADC
12 / 8 / 10
53.7% KP
45,604
29.5% share
20,709g
268 CS · 8.1/m
Soraka da Isa#br1
Soraka · Support
0 / 7 / 23
56.1% KP
7,676
5% share
9,310g
14 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
