Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 168 days ago
7 / 8 / 20
K / D / A
49.1%
Kill participation
872.5
Damage / min
12,966g
421.7 gold / min
98
48 placed · 8 cleared
46
1.5 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySemChatMode#basi
Yorick · Top
5 / 9 / 7
21.8% KP
32,878
17.4% share
14,029g
241 CS · 7.8/m
japabombado#br1
Sylas · Jungle
13 / 7 / 17
54.5% KP
31,819
16.8% share
16,822g
204 CS · 6.6/m
miss u everyday#1807
Brand · Mid
18 / 8 / 17
63.6% KP
55,951
29.6% share
16,343g
220 CS · 7.2/m
Fïtz#Carry
Yunara · ADC
12 / 8 / 10
40% KP
41,663
22% share
16,017g
194 CS · 6.3/m
frozen time#red
Camille · Support
7 / 8 / 20
49.1% KP
26,829
14.2% share
12,966g
46 CS · 1.5/m
Red side
Defeatjugo#sono
Zac · Top
6 / 7 / 16
55% KP
29,675
20.2% share
13,469g
197 CS · 6.4/m
caiozera#케인 사신
Kayn · Jungle
15 / 14 / 9
60% KP
42,079
28.7% share
17,080g
198 CS · 6.4/m
جرادي Type 25#011
Yone · Mid
4 / 13 / 7
27.5% KP
24,161
16.5% share
11,203g
180 CS · 5.9/m
dont be afraid#prime
Samira · ADC
11 / 10 / 4
37.5% KP
37,557
25.6% share
17,313g
250 CS · 8.1/m
maniçoba enjoyer#091
Pyke · Support
4 / 11 / 8
30% KP
13,081
8.9% share
10,717g
53 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
