Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 166 days ago
34 / 8 / 14
K / D / A
92.3%
Kill participation
3,575.7
Damage / min
27,882g
695 gold / min
27
4 placed · 3 cleared
265
6.6 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAtomo#VPPR
Pantheon · Top
9 / 10 / 12
40.4% KP
67,034
23% share
18,455g
305 CS · 7.6/m
frozen time#red
Ambessa · Jungle
34 / 8 / 14
92.3% KP
143,447
49.3% share
27,882g
265 CS · 6.6/m
fobia social#psico
Lux · Mid
1 / 6 / 22
44.2% KP
28,032
9.6% share
13,349g
260 CS · 6.5/m
Riseheart#4444
Smolder · ADC
5 / 11 / 24
55.8% KP
37,899
13% share
16,124g
248 CS · 6.2/m
leugim#281
Nami · Support
3 / 11 / 31
65.4% KP
14,711
5.1% share
12,589g
32 CS · 0.8/m
Red side
DefeatTom bombadilo#BR1
Dr. Mundo · Top
11 / 9 / 9
43.5% KP
62,206
30.8% share
18,573g
249 CS · 6.2/m
The Protagonista#ImOne
Rengar · Jungle
12 / 10 / 8
43.5% KP
45,061
22.3% share
21,719g
317 CS · 7.9/m
Man of Steal#sylas
Sylas · Mid
7 / 9 / 9
34.8% KP
31,927
15.8% share
13,976g
234 CS · 5.8/m
IsaTakeMyDick#DORA
Twitch · ADC
16 / 13 / 8
52.2% KP
51,750
25.6% share
19,205g
195 CS · 4.9/m
KOGA#HERO
Leona · Support
0 / 13 / 21
45.7% KP
10,987
5.4% share
11,412g
45 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
