Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 165 days ago
3 / 7 / 14
K / D / A
45.9%
Kill participation
907
Damage / min
14,046g
442.9 gold / min
34
12 placed · 2 cleared
259
8.2 CS / min
Objective control
2
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBasilio#nikit
K'Sante · Top
4 / 6 / 5
21.4% KP
12,592
9.1% share
11,505g
203 CS · 6.4/m
ycc0r8#否极泰来
Talon · Jungle
10 / 6 / 12
52.4% KP
31,125
22.6% share
18,049g
266 CS · 8.4/m
Pedredu#plate
Akshan · Mid
9 / 7 / 9
42.9% KP
37,114
26.9% share
14,053g
208 CS · 6.6/m
slowly#369
Kai'Sa · ADC
11 / 9 / 14
59.5% KP
33,301
24.2% share
18,207g
255 CS · 8/m
D Savage#weed
Pantheon · Support
8 / 9 / 18
61.9% KP
23,701
17.2% share
12,201g
42 CS · 1.3/m
Red side
VictoryZé neto Haridade#ppk
Gangplank · Top
9 / 8 / 2
29.7% KP
36,012
25.9% share
15,680g
255 CS · 8/m
frozen time#red
Ambessa · Jungle
3 / 7 / 14
45.9% KP
28,766
20.6% share
14,046g
259 CS · 8.2/m
My angel Hammer#Co2
Vladimir · Mid
14 / 7 / 8
59.5% KP
44,454
31.9% share
16,848g
273 CS · 8.6/m
MENTAL INABALADO#BR11
Ashe · ADC
7 / 10 / 12
51.4% KP
20,688
14.9% share
14,724g
236 CS · 7.4/m
JK9#br1
Nami · Support
4 / 10 / 18
59.5% KP
9,389
6.7% share
10,739g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
