Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 165 days ago
10 / 9 / 3
K / D / A
38.2%
Kill participation
1,020.2
Damage / min
12,858g
434.4 gold / min
20
4 placed · 3 cleared
187
6.3 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatplayin around#fun
Ornn · Top
2 / 6 / 10
38.7% KP
17,211
15.5% share
9,294g
130 CS · 4.4/m
molusco lula#bob
Lee Sin · Jungle
7 / 6 / 7
45.2% KP
30,111
27.1% share
14,582g
231 CS · 7.8/m
vai da bigode#bigas
Orianna · Mid
6 / 9 / 10
51.6% KP
19,964
18% share
11,785g
203 CS · 6.9/m
mello#zeri
Zeri · ADC
12 / 6 / 3
48.4% KP
36,024
32.5% share
17,402g
293 CS · 9.9/m
margot#xxx
Milio · Support
4 / 7 / 13
54.8% KP
7,676
6.9% share
9,569g
22 CS · 0.7/m
Red side
VictoryDeus da Pamonha#br1
Cho'Gath · Top
7 / 6 / 9
47.1% KP
20,711
17.3% share
14,235g
221 CS · 7.5/m
caio aka boss#BR1
Master Yi · Jungle
10 / 3 / 8
52.9% KP
27,791
23.2% share
17,834g
268 CS · 9.1/m
frozen time#red
Qiyana · Mid
10 / 9 / 3
38.2% KP
30,197
25.3% share
12,858g
187 CS · 6.3/m
Shidayy#1721
Smolder · ADC
7 / 6 / 3
29.4% KP
25,440
21.3% share
14,494g
235 CS · 7.9/m
GryF#nJns
Bard · Support
0 / 7 / 16
47.1% KP
15,443
12.9% share
8,515g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
