Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 164 days ago
18 / 10 / 9
K / D / A
71.1%
Kill participation
1,032
Damage / min
19,906g
500.2 gold / min
55
24 placed · 2 cleared
250
6.3 CS / min
Objective control
4
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
0
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYubel#zxc
Riven · Top
11 / 3 / 11
45.8% KP
36,821
22.9% share
18,919g
343 CS · 8.6/m
Frankie Cosmos#BR1
Lillia · Jungle
6 / 5 / 21
56.3% KP
35,282
21.9% share
16,911g
280 CS · 7/m
ty joseph#sonda
LeBlanc · Mid
16 / 9 / 10
54.2% KP
40,050
24.9% share
17,997g
228 CS · 5.7/m
ell Black#br1
Sivir · ADC
10 / 10 / 16
54.2% KP
35,299
21.9% share
19,271g
362 CS · 9.1/m
yusuke#sup
Rell · Support
5 / 11 / 34
81.3% KP
13,490
8.4% share
12,845g
37 CS · 0.9/m
Red side
Defeatjoohn#BR1
Renekton · Top
3 / 8 / 7
26.3% KP
24,557
15.1% share
16,879g
332 CS · 8.3/m
frozen time#red
Lee Sin · Jungle
18 / 10 / 9
71.1% KP
41,073
25.2% share
19,906g
250 CS · 6.3/m
krankykranky#alive
Ahri · Mid
3 / 5 / 13
42.1% KP
27,687
17% share
15,533g
328 CS · 8.2/m
FKDNEMQNF#123
Brand · ADC
11 / 11 / 14
65.8% KP
59,404
36.5% share
20,480g
304 CS · 7.6/m
jiu ji tae#ihtbp
Nautilus · Support
3 / 15 / 13
42.1% KP
10,102
6.2% share
11,309g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
