Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 163 days ago
16 / 1 / 10
K / D / A
76.5%
Kill participation
1,313.5
Damage / min
16,019g
605.6 gold / min
33
16 placed · 2 cleared
247
9.3 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPoitex13#Poite
Malphite · Top
2 / 3 / 3
45.5% KP
21,743
26% share
8,439g
176 CS · 6.7/m
Karl Hider#Noc
Nocturne · Jungle
3 / 5 / 6
81.8% KP
10,654
12.7% share
9,583g
130 CS · 4.9/m
Kage Bunshin#kr01
Zed · Mid
5 / 8 / 3
72.7% KP
21,253
25.4% share
11,132g
183 CS · 6.9/m
Arquero#hielo
Ezreal · ADC
1 / 8 / 4
45.5% KP
21,655
25.9% share
9,628g
195 CS · 7.4/m
Junin Prensador#NENI
Karma · Support
0 / 10 / 8
72.7% KP
8,307
9.9% share
6,663g
41 CS · 1.6/m
Red side
Victoryflowuns#deft
K'Sante · Top
3 / 1 / 5
23.5% KP
15,227
15% share
10,997g
247 CS · 9.3/m
capybara#eloy
Lee Sin · Jungle
16 / 1 / 10
76.5% KP
34,741
34.2% share
16,019g
247 CS · 9.3/m
Alonemaxxing#1989
Qiyana · Mid
8 / 3 / 7
44.1% KP
23,930
23.6% share
13,387g
246 CS · 9.3/m
Moreno Quentao#AURA
Kai'Sa · ADC
6 / 4 / 7
38.2% KP
18,452
18.2% share
12,083g
213 CS · 8.1/m
gambiarra#china
Nautilus · Support
1 / 2 / 19
58.8% KP
9,206
9.1% share
8,151g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
